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ART
Clay
Play House
he ability to fantasize is
the ability to survive. I agree with Nietzsche, who said, "We have
art that we do not perish in the truth." In our daily lives, we are
making do, even as things get rougher as we go along. We lose love,
people, jobs -- and survive by fantasizing. That's what art is for. And
Amy Hauber's art arises from clay that she uses to make "a hopeful
and playful object that attempts to represent this positive take on the
often difficult nature of life." For her creations' starting points, Hauber references current
pop-cultural cartoon iconography, along with remembered imagery from her
youth. She believes that children look at the world through surprised,
wondering and often trusting eyes. And while we may not be able to
enhance the surprise and the wonder, we can sustain the trust, and we
can -- by trusting ourselves to a child's world -- see old and rusty
things through a kaleidoscopic rainbow of pure emotion. Hauber has
maintained her own early mental pictures "in crispy
Technicolor" which she "honors and recreates through
sculptural forms." By enjoying with her what she found delightful,
we subconsciously absorb this delight and it sparks our own resonant,
associative memories. Hauber's recollections reflect those detail-oriented, dear, familiar,
formative observations of the young, such as a grandmother's pink tile
in the powder room, an intriguing floral print on a favorite toddler
jumpsuit and "a tape recorder which I would whisper into in my
closet and quietly play back and erase as if to verify my
existence." These kinds of elements are incorporated into her
constant process of "editing and abstracting a lifetime-sized
matrix of bright, shiny and endless impulses and emotions." And
they're distilled into toy-like pieces with softly rounded edges and
brilliant hues, decorated with patterned paper or hand-painted textures.
Some have moving parts and implied buttons and functions. Their organic
symmetry alludes to a "cookie-cutter quality" of
industrialized society and "the universal human condition of
consciousness." Hauber's "Double Fun" series' pleasing colors and pretty
shapes are partly inspired by the Cartoon Network's Powerpuff Girls,
those super-heroic kindergartners who populate a fantasy world where
anything can happen, who save the day again and again with sincerity,
strength and cuteness. Hauber's aerodynamic abstractions capture the
essence of these characters in bubblegum tints, deconstructing their
horizontally oriented oval heads, eyes big as dessert plates and feet
that resemble socks filled with wet sand. "doublefun autumn" is showered with fall flowers that feel
Japanese-influenced, evoking both traditional beauty and anime
simplicity. A tiny toy couple appears on its structure like a bride and
groom stranded atop a wedding cake, hoping for rescue from all the
various grown-up voices of sensibility ringing in their heads. Also cited as influential to these gestural works is the tough-girl
interactive/social Web game "Sissyfight 2000," the purpose of
which is to crush one's enemies, based on rules invented in the
merciless arena of the schoolyard. Hauber's philosophical take here
echoes Jenny Holzer's 1980s truisms about the dual nature of children:
that they're simultaneously the cruelest of all and the best hope for
the future. Other tableaux express unfulfilled longings for true love and
motherhood. Shipwrecked beds, empty cribs and gilded petals comprise sad
memorials to something unknown that may have forever slipped away. In
"I never promised," fallen blackbirds lie among pale roses
nipped in the bud, while a lush garden blooms wildly beyond a wall.
"fertility 2010" features an animated array of awkwardly sweet
silvery mother-child forms joined in a playful parade. Some pieces epitomize the consequences of choice in their very
physicality. "follow me: bump" will give one a rough ride on a
clumsy little vessel in dirty tones while the gentle curves and radiant
springtime shades of "follow me: wing" seem to suggest a
soaring new start on everything. By mixing intuitive and sensual logic, Hauber can take fantastic
ideas and characters and activate them into an alphabet for artmaking
that satisfies on multiple levels.
New Work by Amy Hauber continues through Feb. 28 at Clay
Place Gallery, Shadyside. 682-3737.
writer:
ALICE WINN
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City Paper 2001
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